feat: Add dark/light mode theme switching with dynamic favicons
Implemented comprehensive dark/light mode support throughout the app: - Added ColorSchemeScript to layout for auto-detection of system preference - Updated MantineProvider to use 'auto' color scheme (respects system) - Updated theme.ts with dynamic Paper component styles based on color scheme - Created ThemeToggle component with sun/moon icons - Added toggle to desktop sidebar navigation - Created theme-specific favicons (favicon-light.svg, favicon-dark.svg) - Made ThoughtGalaxy 3D visualization theme-aware: - Dynamic node colors based on theme - Theme-aware lighting intensity - Theme-aware link colors - Theme-aware text labels - Added comprehensive Playwright tests for theme functionality - Theme preference persists via localStorage Tested manually with Playwright MCP: - ✅ Theme toggle switches between light and dark modes - ✅ Theme persists across page reloads - ✅ Both modes render correctly with appropriate colors - ✅ Icons change based on current theme (sun/moon) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -7,7 +7,7 @@ import {
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Text,
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} from '@react-three/drei';
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import { Suspense, useEffect, useRef, useState } from 'react';
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import { Stack, Text as MantineText, Paper, Title, Box, CloseButton, Group, Anchor } from '@mantine/core';
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import { Stack, Text as MantineText, Paper, Title, Box, CloseButton, Group, Anchor, useComputedColorScheme } from '@mantine/core';
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import { useRouter, usePathname, useSearchParams } from 'next/navigation';
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import * as THREE from 'three';
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@@ -30,17 +30,24 @@ interface LinkData {
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function Node({
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node,
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isFocused,
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onNodeClick
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onNodeClick,
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isDark
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}: {
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node: NodeData;
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isFocused: boolean;
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onNodeClick: (node: NodeData) => void;
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isDark: boolean;
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}) {
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const [hovered, setHovered] = useState(false);
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const isExpanded = isFocused || hovered;
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const scale = isFocused ? 2.5 : 1;
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// Theme-aware colors
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const nodeColor = isDark ? '#e9ecef' : '#495057';
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const focusColor = '#4dabf7';
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const hoverColor = '#90c0ff';
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return (
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<mesh
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position={node.coords_3d}
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@@ -57,8 +64,8 @@ function Node({
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>
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<sphereGeometry args={[0.1, 32, 32]} />
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<meshStandardMaterial
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color={isFocused ? '#4dabf7' : (hovered ? '#90c0ff' : '#e9ecef')}
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emissive={isFocused ? '#4dabf7' : (hovered ? '#90c0ff' : '#e9ecef')}
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color={isFocused ? focusColor : (hovered ? hoverColor : nodeColor)}
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emissive={isFocused ? focusColor : (hovered ? hoverColor : nodeColor)}
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emissiveIntensity={isFocused ? 0.8 : (hovered ? 0.5 : 0.1)}
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/>
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{/* Show title on hover or focus */}
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@@ -66,7 +73,7 @@ function Node({
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<Text
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position={[0, 0.3 / scale, 0]}
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fontSize={0.1 / scale}
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color="white"
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color={isDark ? 'white' : 'black'}
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anchorX="center"
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anchorY="middle"
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>
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@@ -82,6 +89,9 @@ export function ThoughtGalaxy() {
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const router = useRouter();
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const pathname = usePathname();
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const searchParams = useSearchParams();
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const colorScheme = useComputedColorScheme('light');
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const isDark = colorScheme === 'dark';
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const [nodes, setNodes] = useState<NodeData[]>([]);
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const [links, setLinks] = useState<LinkData[]>([]);
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const [selectedNode, setSelectedNode] = useState<NodeData | null>(null);
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@@ -353,8 +363,9 @@ export function ThoughtGalaxy() {
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}
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}}
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>
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<ambientLight intensity={0.5} />
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<pointLight position={[10, 10, 10]} intensity={1} />
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{/* Theme-aware lighting */}
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<ambientLight intensity={isDark ? 0.3 : 0.5} />
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<pointLight position={[10, 10, 10]} intensity={isDark ? 0.8 : 1} />
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<CameraControls ref={cameraControlsRef} />
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<Suspense fallback={null}>
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@@ -366,15 +377,16 @@ export function ThoughtGalaxy() {
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node={node}
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isFocused={selectedNodeId === node.id || selectedNode?.id === node.id}
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onNodeClick={handleNodeClick}
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isDark={isDark}
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/>
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))}
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{/* Render all links */}
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{/* Render all links - theme-aware colors */}
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{linkLines.map((line, i) => (
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<Line
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key={i}
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points={[line.start, line.end]}
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color="#495057" // gray
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color={isDark ? '#495057' : '#adb5bd'}
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lineWidth={1}
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/>
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))}
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