feat: Step 11 - 3D Thought Galaxy Visualization
Implements interactive 3D visualization of user's thought network using React Three Fiber and UMAP dimensionality reduction. Key components: - /api/calculate-graph: UMAP projection from 768-D embeddings to 3-D coords - /galaxy page: UI with "Calculate My Graph" button and 3D canvas - ThoughtGalaxy component: Interactive R3F scene with nodes and links - Magnitude tests: Comprehensive test coverage for galaxy features Technical implementation: - Uses umap-js for dimensionality reduction (768-D → 3-D) - React Three Fiber for WebGL 3D rendering - CameraControls for smooth navigation - Client-side SurrealDB connection for fetching nodes/links - Hackathon workaround: API uses root credentials with user DID filtering Note: Authentication fix applied - API route uses root SurrealDB credentials with JWT-extracted user DID filtering to maintain security while working around JWT authentication issues in hackathon timeframe. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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components/ThoughtGalaxy.tsx
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163
components/ThoughtGalaxy.tsx
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'use client';
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import { Canvas } from '@react-three/fiber';
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import {
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CameraControls,
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Line,
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Text,
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} from '@react-three/drei';
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import { Suspense, useEffect, useRef, useState } from 'react';
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import Surreal from 'surrealdb';
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// Define the shape of nodes and links from DB
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interface NodeData {
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id: string;
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title: string;
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coords_3d: [number, number, number];
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}
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interface LinkData {
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in: string; // from node id
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out: string; // to node id
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}
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// 1. The 3D Node Component
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function Node({ node, onNodeClick }: { node: NodeData; onNodeClick: (node: NodeData) => void }) {
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const [hovered, setHovered] = useState(false);
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const [clicked, setClicked] = useState(false);
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return (
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<mesh
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position={node.coords_3d}
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onClick={(e) => {
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e.stopPropagation();
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onNodeClick(node);
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setClicked(!clicked);
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}}
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onPointerOver={(e) => {
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e.stopPropagation();
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setHovered(true);
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}}
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onPointerOut={() => setHovered(false)}
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>
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<sphereGeometry args={[0.1, 32, 32]} />
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<meshStandardMaterial
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color={hovered ? '#90c0ff' : '#e9ecef'}
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emissive={hovered ? '#90c0ff' : '#e9ecef'}
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emissiveIntensity={hovered ? 0.5 : 0.1}
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/>
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{/* Show title on hover or click */}
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{(hovered || clicked) && (
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<Text
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position={[0, 0.2, 0]}
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fontSize={0.1}
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color="white"
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anchorX="center"
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anchorY="middle"
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>
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{node.title}
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</Text>
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)}
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</mesh>
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);
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}
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// 2. The Main Scene Component
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export function ThoughtGalaxy() {
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const [nodes, setNodes] = useState<NodeData[]>([]);
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const [links, setLinks] = useState<LinkData[]>([]);
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const cameraControlsRef = useRef<CameraControls>(null);
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// Fetch data from SurrealDB on mount
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useEffect(() => {
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async function fetchData() {
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// Client-side connection
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const db = new Surreal();
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await db.connect(process.env.NEXT_PUBLIC_SURREALDB_WSS_URL!);
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// Get the token from the cookie
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const tokenCookie = document.cookie
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.split('; ')
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.find((row) => row.startsWith('ponderants-auth='));
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if (!tokenCookie) {
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console.error('[ThoughtGalaxy] No auth token found');
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return;
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}
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const token = tokenCookie.split('=')[1];
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await db.authenticate(token);
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// Fetch nodes that have coordinates
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const nodeResults = await db.query<[NodeData[]]>(
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'SELECT id, title, coords_3d FROM node WHERE coords_3d != NONE'
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);
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setNodes(nodeResults[0] || []);
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// Fetch links
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const linkResults = await db.query<[LinkData[]]>('SELECT in, out FROM links_to');
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setLinks(linkResults[0] || []);
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console.log(`[ThoughtGalaxy] Loaded ${nodeResults[0]?.length || 0} nodes and ${linkResults[0]?.length || 0} links`);
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}
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fetchData();
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}, []);
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// Map links to node positions
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const linkLines = links
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.map((link) => {
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const startNode = nodes.find((n) => n.id === link.in);
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const endNode = nodes.find((n) => n.id === link.out);
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if (startNode && endNode) {
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return {
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start: startNode.coords_3d,
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end: endNode.coords_3d,
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};
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}
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return null;
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})
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.filter(Boolean) as { start: [number, number, number]; end: [number, number, number] }[];
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// Camera animation
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const handleNodeClick = (node: NodeData) => {
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if (cameraControlsRef.current) {
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cameraControlsRef.current.smoothTime = 0.8;
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cameraControlsRef.current.setLookAt(
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node.coords_3d[0] + 1,
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node.coords_3d[1] + 1,
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node.coords_3d[2] + 1,
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node.coords_3d[0],
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node.coords_3d[1],
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node.coords_3d[2],
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true // Enable smooth transition
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);
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}
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};
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return (
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<Canvas camera={{ position: [0, 5, 10], fov: 60 }}>
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<ambientLight intensity={0.5} />
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<pointLight position={[10, 10, 10]} intensity={1} />
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<CameraControls ref={cameraControlsRef} />
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<Suspense fallback={null}>
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<group>
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{/* Render all nodes */}
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{nodes.map((node) => (
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<Node key={node.id} node={node} onNodeClick={handleNodeClick} />
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))}
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{/* Render all links */}
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{linkLines.map((line, i) => (
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<Line
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key={i}
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points={[line.start, line.end]}
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color="#495057" // gray
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lineWidth={1}
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/>
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))}
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</group>
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</Suspense>
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</Canvas>
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);
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}
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