- Increase logo size (48x48 desktop, 56x56 mobile) for better visibility - Add logo as favicon - Add logo to mobile header - Move user menu to navigation bars (sidebar on desktop, bottom bar on mobile) - Fix desktop chat layout - container structure prevents voice controls cutoff - Fix mobile bottom bar - use icon-only ActionIcons instead of truncated text buttons - Hide Create Node/New Conversation buttons on mobile to save header space - Make fixed header and voice controls work properly with containers 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
242 lines
6.8 KiB
TypeScript
242 lines
6.8 KiB
TypeScript
'use client';
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import { Canvas } from '@react-three/fiber';
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import {
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CameraControls,
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Line,
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Text,
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} from '@react-three/drei';
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import { Suspense, useEffect, useRef, useState } from 'react';
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import { Stack, Text as MantineText } from '@mantine/core';
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import * as THREE from 'three';
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// Define the shape of nodes and links from API
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interface NodeData {
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id: string;
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title: string;
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coords_3d: [number, number, number];
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}
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interface LinkData {
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in: string; // from node id
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out: string; // to node id
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}
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// 1. The 3D Node Component
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function Node({ node, onNodeClick }: { node: NodeData; onNodeClick: (node: NodeData) => void }) {
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const [hovered, setHovered] = useState(false);
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const [clicked, setClicked] = useState(false);
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return (
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<mesh
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position={node.coords_3d}
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onClick={(e) => {
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e.stopPropagation();
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onNodeClick(node);
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setClicked(!clicked);
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}}
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onPointerOver={(e) => {
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e.stopPropagation();
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setHovered(true);
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}}
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onPointerOut={() => setHovered(false)}
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>
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<sphereGeometry args={[0.1, 32, 32]} />
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<meshStandardMaterial
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color={hovered ? '#90c0ff' : '#e9ecef'}
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emissive={hovered ? '#90c0ff' : '#e9ecef'}
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emissiveIntensity={hovered ? 0.5 : 0.1}
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/>
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{/* Show title on hover or click */}
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{(hovered || clicked) && (
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<Text
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position={[0, 0.2, 0]}
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fontSize={0.1}
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color="white"
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anchorX="center"
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anchorY="middle"
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>
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{node.title}
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</Text>
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)}
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</mesh>
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);
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}
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// 2. The Main Scene Component
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export function ThoughtGalaxy() {
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const [nodes, setNodes] = useState<NodeData[]>([]);
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const [links, setLinks] = useState<LinkData[]>([]);
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const cameraControlsRef = useRef<CameraControls>(null);
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const hasFitCamera = useRef(false);
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// Fetch data from API on mount and poll for updates
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useEffect(() => {
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async function fetchData() {
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try {
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const response = await fetch('/api/galaxy', {
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credentials: 'include', // Include cookies for authentication
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});
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if (!response.ok) {
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console.error('[ThoughtGalaxy] Failed to fetch galaxy data:', response.statusText);
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return;
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}
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const data = await response.json();
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if (data.message) {
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console.log('[ThoughtGalaxy]', data.message);
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// If calculating, poll again in 2 seconds
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setTimeout(fetchData, 2000);
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return;
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}
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setNodes(data.nodes || []);
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setLinks(data.links || []);
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console.log(`[ThoughtGalaxy] Loaded ${data.nodes?.length || 0} nodes and ${data.links?.length || 0} links`);
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} catch (error) {
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console.error('[ThoughtGalaxy] Error fetching data:', error);
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}
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}
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fetchData();
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}, []);
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// Function to fit camera to all nodes
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const fitCameraToNodes = () => {
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if (!cameraControlsRef.current || nodes.length === 0) {
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console.log('[ThoughtGalaxy] Cannot fit camera:', {
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hasRef: !!cameraControlsRef.current,
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nodesLength: nodes.length,
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});
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return;
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}
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console.log('[ThoughtGalaxy] Fitting camera to', nodes.length, 'nodes...');
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// Create a THREE.Box3 from node positions
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const box = new THREE.Box3();
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nodes.forEach((node) => {
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box.expandByPoint(new THREE.Vector3(
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node.coords_3d[0],
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node.coords_3d[1],
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node.coords_3d[2]
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));
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});
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console.log('[ThoughtGalaxy] Bounding box:', {
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min: box.min,
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max: box.max,
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size: box.getSize(new THREE.Vector3()),
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});
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// Use CameraControls' built-in fitToBox method
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try {
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cameraControlsRef.current.fitToBox(
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box,
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false, // Don't animate on initial load
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{ paddingLeft: 0.5, paddingRight: 0.5, paddingTop: 0.5, paddingBottom: 0.5 }
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);
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console.log('[ThoughtGalaxy] ✓ Camera fitted to bounds');
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hasFitCamera.current = true;
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} catch (error) {
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console.error('[ThoughtGalaxy] Error fitting camera:', error);
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}
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};
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// Fit camera when nodes change and we haven't fitted yet
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useEffect(() => {
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if (!hasFitCamera.current && nodes.length > 0) {
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// Try to fit after a short delay to ensure Canvas is ready
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const timer = setTimeout(() => {
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fitCameraToNodes();
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}, 100);
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return () => clearTimeout(timer);
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}
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}, [nodes]);
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// Map links to node positions
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const linkLines = links
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.map((link) => {
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const startNode = nodes.find((n) => n.id === link.in);
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const endNode = nodes.find((n) => n.id === link.out);
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if (startNode && endNode) {
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return {
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start: startNode.coords_3d,
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end: endNode.coords_3d,
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};
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}
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return null;
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})
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.filter(Boolean) as { start: [number, number, number]; end: [number, number, number] }[];
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// Camera animation on node click
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const handleNodeClick = (node: NodeData) => {
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if (cameraControlsRef.current) {
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// Smoothly move to look at the clicked node
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cameraControlsRef.current.moveTo(
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node.coords_3d[0],
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node.coords_3d[1],
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node.coords_3d[2],
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true // Animate
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);
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}
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};
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console.log('[ThoughtGalaxy] Rendering with', nodes.length, 'nodes and', linkLines.length, 'link lines');
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// Show message if no nodes are ready yet
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if (nodes.length === 0) {
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return (
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<Stack align="center" justify="center" style={{ height: '100vh', width: '100vw' }}>
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<MantineText size="lg" c="dimmed">
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Create at least 3 nodes to visualize your thought galaxy
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</MantineText>
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<MantineText size="sm" c="dimmed">
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Nodes with content will automatically generate embeddings and 3D coordinates
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</MantineText>
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</Stack>
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);
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}
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return (
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<Canvas
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camera={{ position: [0, 5, 10], fov: 60 }}
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style={{ width: '100%', height: '100%' }}
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gl={{ preserveDrawingBuffer: true }}
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onCreated={(state) => {
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console.log('[ThoughtGalaxy] Canvas created successfully');
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// Try to fit camera now that scene is ready
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if (!hasFitCamera.current && nodes.length > 0) {
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setTimeout(() => fitCameraToNodes(), 50);
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}
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}}
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>
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<ambientLight intensity={0.5} />
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<pointLight position={[10, 10, 10]} intensity={1} />
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<CameraControls ref={cameraControlsRef} />
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<Suspense fallback={null}>
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<group>
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{/* Render all nodes */}
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{nodes.map((node) => (
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<Node key={node.id} node={node} onNodeClick={handleNodeClick} />
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))}
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{/* Render all links */}
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{linkLines.map((line, i) => (
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<Line
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key={i}
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points={[line.start, line.end]}
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color="#495057" // gray
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lineWidth={1}
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/>
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))}
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</group>
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</Suspense>
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</Canvas>
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);
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}
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